There are enormous creative possibilities with AudioTexture. Just take one simple sound and generate layered sounds with multiple instances of AudioTexture, or use several sound files with multiple instances of AudioTexture to compose your own soundscape.
AudioTexture works best for creating static sound textures and can be used with well-defined transient sounds. But feel free to try it with any sound you like and the results will certainly surprise you.
Since it generates infinite variations from the given sound, you can use it as a time-stretching effect for building sound textures.
AudioTexture comes with 3 unique descriptor controls in addition to the position control. This is convenient to create sequences that vary based on three type of descriptors.
Energy: Instantaneous energy.
Noisiness: The amount of high-frequency content.
Brightness: The spectral energy center, higher the value brighter the sound.